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・ Refuge des Bans
・ Refuge des Barmettes
・ Refuge des Cosmiques
・ Refraction (metallurgy)
・ Refraction (sound)
・ Refraction microtremor
・ Refractive error
・ Refractive index
・ Refractive index and extinction coefficient of thin film materials
・ Refractive index contrast
・ Refractive index profile
・ Refractive surgery
・ Refractometer
・ Refractometry
・ Refractor card
Refractor Engine
・ Refractories heat-up
・ Refractoriness under load
・ Refractory
・ Refractory (disambiguation)
・ Refractory (planetary science)
・ Refractory anemia with excess of blasts
・ Refractory anemia with ring sideroblasts
・ Refractory clergy
・ Refractory cytopenia of childhood
・ Refractory cytopenia with multilineage dysplasia
・ Refractory lined expansion joint
・ Refractory metals
・ Refractory Obdurate
・ Refractory period


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Refractor Engine : ウィキペディア英語版
Refractor Engine
Refractor Engine is a game engine that was designed by Stockholm-based studio Refraction Games, first developed for the video game ''Codename Eagle'', which was released in November 1999. Refraction Games was later bought by Digital Illusions CE, and the engine was used in their flagship first-person shooter title, ''Battlefield'', specifically the first in the series ''Battlefield 1942''. DICE later designed and developed the Refractor 2 Engine which was first used in the third installment of the franchise, ''Battlefield 2''.
==Games using Refractor Engine==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Refractor Engine」の詳細全文を読む



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